

Fury’s game, as is the “in thing” these days, is a Souls game. The original game was essentially a Zelda game but with a much more adult theme, whereas Death’s sequel was closer to a Diablo-like loot-gathering adventure.
#DARKSIDERS 3 HUMAN LOCATIONS SERIES#
What about those fights, then? Well, first we have to acknowledge that Darksiders does something that very few series ever do: it changes with every sequel. I wasn’t so sure of this in the beginning, but I found myself drawn to Fury’s mocking tone and quick temper, always quick to start fights without regard for the consequences. The story is still dark and serious, but Fury is a little more sarcastic in her dealings with the demons and angels that ravage the Earth. The stories in general were quite serious, both in tone and content, but Fury changes that a little. Perhaps this was done in order to make it more accessible to a wider audience, or perhaps it was something to do with the radical change in character, who knows? War and Death were exceptional characters, but they weren’t exactly fun loving. It feels strange then, that in order to move forward, Gunfire Games took a step backwards in order to tell a kind of prequel story. That said, Darksiders III also feels like the game to push the story even closer to its conclusion than ever before, so fans will get that extra kick out of seeing things moving forward. The introduction gives you enough information about the backstory that you can get on with things and just enjoy your time with Fury. It almost feels like a reboot in this way, as this story doesn’t necessarily rely on previous knowledge of the series. Much like their tale, Fury is also accompanied by a Watcher of her own, merely to oversee her mission rather than to keep her on a leash like her brother. You will see an Earth ever so slightly less ruined than it was during War’s story, as Fury sees it during the period between War’s incarceration and eventual return with Mark Hamill’s Watcher.

Fury is the star of the show here, with her barbed whip and even more barbed wit, and while she struggles to believe War’s guilt, she nevertheless follows the Council’s order to find and capture the Seven Deadly Sins that have been unleashed and are now running riot on a ruined Earth.

This story however, much like Death’s in the first sequel, is not about War. Problem is, the apocalypse started early and War was accused of causing it, which is where the first Darksiders began.ĭarksiders III however, begins with War in chains before the Charred Council, before he convinced them to send him to Earth to prove his innocence. In amongst all this, humanity was born and the Council decided that humans would have their own kingdom, and also created the Seven Seals, which were only to be broken when mankind was ready for the great Endwar. Now here we are, six years later, and the day I never thought would come is here: Darksiders III has arrived.įor ages, the story goes, Heaven and Hell battled one another as was their wont, but in time The Charred Council was created to broker a truce between the two warring factions, and the Four Horsemen were created to ensure that balance was kept. Thankfully, after Nordic Games (eventually rebranded as THQ Nordic) acquired the Darksiders IP, and Gunfire Games was born from a bunch of the ex-Darksiders team, things began to look up.

Indeed, when THQ went out of business in 2012, only a few short months after the release of Darksiders II, I was almost certain that we would never see the end to the story of the Four Horsemen of the Apocalypse. This one has certainly been a long time coming.
